Digimon Story: Cyber Sleuth Is Making Me Itch

Tai from Digimon, hitting a computer screen.

If my television weren’t expensive, Digimon: Cyber Sleuth would make me hit it as well.

This game is killing me. And while the nostalgia hits me at 1,000, sometimes, it is just so incredibly painful to play. I suppose I should back up a bit and tell you how my experience with Digimon Story: Cyber Sleuth has led me to this conclusion.

I’ve been playing this game, on and off, for a couple of months, and I’m not saying Digimon: Cyber Sleuth is a bad game. It’s actually really good. However, a few minor inconveniences taint the experience. I should start by going through some of the game’s good points. It’s a terrific old-school RPG, harkening back to the original Digimon games back on the PS1, making it pretty easy to grasp and play.

A screenshot from Digimon: Cyber Sleuth

The digivolution system is the best part of the game.

Another fun aspect of the game involves its digivolution system, which is something I felt sets the game apart from being yet another Pokémon clone. While it borrows some elements of the popular pocket monster’s series, like its rock-paper-scissors fighting mechanics, the game encourages players to experiment with the different types of Digimon they can create.

Every Digimon can digivolve into a tree of new monsters, making the possibilities seem endless. If you choose to digivolve on Digimon, you are not limited to that choice. Simply bring them back to their previous form (which actually gives you a stats bonus) and try something new. It’s a Digimon lovers dream.

Where the Game Starts to Make Me Itch

When it comes to the concept, Cyber Sleuth completely nails it. However, there are huge flaws in the game’s design. And I wouldn’t talk about them if they did not distract from the experience as a whole.

My first grievance is minor, but nonetheless still annoying. This game commits a cardinal gaming sin: unskippable cutscenes. What makes it worse is that the cutscenes are slow and downright unbearable, especially when you have to go through the same one a second time.

An image of one of the dungeons in Digimon: Cyber Sleuth.

The game’s dungeons are incredibly short.

While that is pretty bad, my second grievance is where my inner game designer screams out. The dungeons are too short. In some missions it took me no more than three levels before I reached a boss, leaving me totally unprepared. I found myself running around the same area of a dungeon for two hours just trying to level grind.

To make matters worse, your Digimon are constantly in a state of flux as you change their forms, putting them at level one and forcing you to level grind again in such a small area. While I understand this game was created for the PS Vita, it fails to give you a natural form of progression.

This is not a deal breaker. I will still continue to play Digimon Story: Cyber Sleuth for the fun of discovering what new  and exciting Digimon I can create. However, this game is going to be a slow burn.

The Nintendo Switch: Is the Revolution Here?

Nintendo finally reveals the true name of the NX, which is now officially known as the Nintendo Switch. And in a classic Nintendo way, they premiered it with the fancy video you see above. It’s been less than a week, and I’ve had a little time to ruminate over everything they have shown. However, I have to wonder, is the Switch everything we have dreamed of? Read More

Pokemon Sun and Moon: The Novelty

Pokémon Sun and Moon's logos, side-by-side.

The next generation of pokémon looks bright.

I’m not going to talk about how the last two generations of Pokémon games have copied some of Digimon’s best moves. To be entirely honest – even though I prefer Digimon – the series, featuring digital monsters, copied Pokémon first. However, I will say this, the last two Pokémon games have found life in adding gameplay elements that we could only dream of on the playground. It’s the novelty of Sun and Moon that is winning new and old fans alike.

Read More


Renegade Plays is Back!!!

Renegade Plays is back at it again with the writing personal opinions and stuff! Where did I go? Well, blogging is hard and doing it while in school makes it even harder. So, I took some time off to focus on school and work.

However, like I said I’m back! I’ve learned a few things and I hope to use that to bring better content, better writing and more unfiltered opinions to the blog. I’m a die-hard gamer, and gaming and writing keep a bit of my sanity intact. So, I’m not ready to give this up.

Here are a few new things to expect:

  1. I’ve learned a bit that consistency is key, so I’ll be posting at least two times a week (three if I’m feeling frisky).
  2. More timely and relevant post. So if you’ve heard the story around a few gaming circles, then I’ll most likely have something to say about it soon.
  3. More personal post, meaning that while I’ll still talk about the news topics that are interesting to me, you’ll see more post about my experiences as a gamer.

If you’re a fan of the site, then wow …. thank you for sticking with this lonely blog. If you’re new, then I hope you enjoy what you read. Games, news, and opinions: that’s what I’m all about, I’ve got a new layout, new stories, and more to come. Welcome to Renegade Plays. Hope you have fun!

Sony Just Added 105 Games To PlayStation Now And I Need To Know Who’s Using This?

Ok seriously,  I need to know who is using PlayStation now? Sony just added 105 games to its streaming service and that means there has got to be some type of big demand for it. I’m begging any small amount of people who read my post to comment on this. 

I get the idea of PS Now and it’s pretty solid. Except for the part where the subscription and rentals are overpriced. America doesn’t even crack the top 10 when it comes to fastest internet service, so I can’t imagine it working very well an unless you have your console connected directly to your modem there are bound to be fustrations. 

If PS Now came in at a cheaper price, then I’d be more than happy to buy in and rent from a hug catalog of PS3 games. I mean I’m all for renting games on my console. It’s something I’ve wanted for the longest. However, I’ve always thought of it more as you download the game and have like a week to play it before it locks you out. That way there is no connection problems. Maybe I should take a weekend and try it to see if it’s really worth the price of admission. 

Multiplayer Only Games Are Not The Problem

maxresdefaultAs you can tell from the title of this piece, I have no problem with games that launch with only multiplayer. I liked games like Titanfall and Evolve. I know some are ready to call foul and say a game is nothing without a decent single player to craft its identity and story but I’m here to just say your wrong. First and foremost a game is about the gameplay. The narrative is just a concept that grabs and motives the player to play. Think cops and robbers. However, that is an argument for another day. The real problem is the pricing of these multiplayer only games.

Read More

The Trials and Tribulations of the Hardcore Game. Getting By With a Little Help From Friends.

bloodborne_ps4.0_cinema_960.0I am terrible at Bloodborne. I am by no means an expert gamer, nor do I try to be. When I play something, I just try to enjoy the best a game can offer. This doesn’t mean I don’t enjoy Bloodborne. I am having a great time and the fact they I am not any good has made the most of my experience with the game.

The charm of the hardcore game is perseverance. Learning through trial and error. Losing is part of learning the game and a really good hardcore is a game that even though you keep dying, it will have you coming back for more. You didn’t lose because the game was unfair but because you made mistakes or didn’t prepare enough. 19416-affb9d17Having never played the Dark or Demon Souls series that proceeded Bloodborne, I literally had no clue what I was getting into when I first popped the game in. So I had an idea. I have friends who are avid fans of the Souls games, so why not stream on twitch.

In the beginning I thought it would be funny just for my friends to see me epically fail at life as I constantly got destroyed over and over again. However, it soon became something more. Soon my friends watch began to give me advice, let me know what weapons worked best, what happens when you shoot enemies at the right time and cheered me as took on my first boss battle (which I have still yet to beat). maxresdefaultSure they laughed at me but it was harmless and my failures were pure comedy as I raged and cursed at the screen. I was an experience unlike any other where my friends and people who watch guided me through my journey and empathized with me as I almost reach my goal.

This is one of the reasons I looked forward to the PS4 when it was first announced. That sort of connectivity and conversation that you sometimes only have on social media sites like Facebook or Twitter. An experience that transcends just playing with each other.

I will continue my plays of Bloodborne this way, with my friends watching and guiding me on because sometimes its ok to bad at something and enjoy it despite your flaws. If you want to join and throw some advice my way, you can watch me at Renagade11. Hell, I doubt it, but maybe I can even beat the game one day.

YouTube And Nintendo Need To Get Their Shit Together

Censored Mario

So Mario Maker is coming out today, Yay!!! I’m getting it and hopeful a Classic 8-bit Mario Amiibo. This game is a concept implemented way before Nintendo even conceived or thought of Mario Maker. Look at Little Big Planet or even PC hacks like Kaizo Mario World. However, this is an official Nintendo Mario themed play-create-share game, so we are in for something special.

What is troubling is that Nintendo’s constant need for control might diminish what creative work may come out about the game. Recently we’ve seen things like old speed runs and Kaizo Mario levels taken down just because Nintendo doesn’t like the idea that someone hacked their game and made it their own. Basically Nintendo has a firm stance against mods.

Now that Nintendo has their own controlled platform were people can make Mario creations it should be better but only slightly. One of the things people like to do in creation tools is recreate their favorite games, make levels based off of their favorite tv shows and characters. That’s what we do, it’s fun.

YouTube is just as bad as Nintendo, because their copyright system makes it so any video featuring any unauthorized use of another’s property can be taken down. Don’t get me wrong, these companies do have every right to take down these videos if they don’t like how their properties are used. However, that goes against everything that YouTube and gaming is all about.

Games give you control, inspire creativity. With a game you can make it your own thing and very rarely are two experiences the same. People always play games against the way it was intended. They are called house rules, adding your own variation towards how the game is played. YouTube was created for people to share their videos and experiences. Often that means people share their experiences with their favorite form of art. From music covers and movie spoofs to speed runs and game mods.

Hopefully people’s creations in Super Mario Maker won’t be blocked or censored due to mild copyright issues.

I Don’t Like The Idea Of Apple TV Becoming A Game Device


So Apple is set to announce their new Apple TV today and it’s rumored to add games …. and that thought terrifies me.

Now don’t get wrong I love the Apple TV as much as the next person. It works supremely well with the iPad and iPhone and AirPlay is perhaps one of the best things ever invented. However, the gaming landscape of the iPad and iPhone is a virtual cesspool polluted with shovelware, clones and pay to play penny grabbers. I have a feeling the new Apple TV will be no different.

What really scares me about the new Apple TV is how popular it might become. It’s rumored to come in at $150, which is cheap in comparison to consoles. Apple has a legion of devoted fans that will buy anything they put out. Publishers in turn will start to flock to whatever is hit.

I’m not saying that these games will be better than big production games. What I’m saying is that publishers will want to devoted more time and resources to these semi-free, shovelware games because they will eventually make them more money in the end. I mean look at companies like Konami, Square-Enix and Sega already grasping at the app game market.

I’m I wrong to have these fears or should I be worried publishers will push aside better quality games for money makers?

Are We Alright With Story DLC?

Sony recently announced Uncharted 4 story DLC and I got excited. I mean, come on, The Last of Us DLC was so good. How could I not get excited? However, it sparked a conversation between a friend and I about whether or not story DLC is good or bad. 

Obviously, he had negative feelings about the announcement. I put in my two cents about how great it was going to be but for him he felt like in order to create story DLC most developers take out something from the main story. Therefore, the experience as a whole is cheapen because something is left out.

I somewhat agreed that sometimes that can happen and gamers are left quite robbed in order for companies to make an extra buck. My rebuttal to that was Mass Effect’s DLC. Unfortunately, he said he hated the most. For him it was the perfect example of chunks of story cut out in order to sell to us later. I choose to think of it another way. Like a movie. In film, a lot ends up on the cutting room floor because it distracts or doesn’t make sense to the story as a whole. Mass Effects DLC stories were like deleted scenes and when they are all package together in a “Game of the Year”, it’s like playing a director’s cut. They expand the world and story but it’s not necessary to enjoy the original product.

We came to a consensus that if Uncharted’s DLC is anything like The Last of Us, then we will be satisfied. However, our conversation stuck with me. I began to think about my recent experience with a big name game and story DLC. It was not good, in fact it happens to be the worst experience I’ve had with story DLC to date.
Batman: Arkham Knight is a fantastic game … It’s story DLC on the other hand is shit. I don’t mean to be crass but it has been the worse thing I have ever spent money on. Every bit of DLC was a quick cash grab attempting to get more pre-orders and extra money. All the extra stories were mediocre and barley last 15 to 30 mins long. I regret getting caught up in the hype.

I have had good experiences in the past though. I do believe story DLC is the best kind of extra content because these developers literally build worlds. I’m there are a ton of ideas left out that DLC’s gives them the chance to explore. I do still wonder, are we alright with story DLC if it runs the risk of destroying the main plot or no effort is put into it?