ICYMI: I reviewed Code Romantic, a visual novel that tries to teach players how to code. Visit Black Nerd Problems website or click the link below to read the full review!
Publisher: Pretty Smart Games / Developer: Pretty Smart Games / Platform: Steam, Itch.io / Release Date: April 30, 2020
Can you learn from gaming? It’s an age-old question and in my studies, I’ve found that you can learn a thing or two from games designed to teach or at least use them as an introductory tool into specific subjects. Code Romantic is one of those games that attempts to gamify learning – in this case, the subject of coding. It’s a tough subject but one that developers Pretty Smart Games attempt to make less intimidating through the backdrop of a post-apocalyptic world mixed in with a little romance.
Does this visual novel succeed? Well, yes and no. Code Romantic isn’t going to have you coding your own games or hacking into computers just yet. However, it tries its damnedest to help you understand the subject of coding and make it less intimidating.
Session, a game with the heart of the Skate franchise is more than halfway to its Kickstarter goal. The spiritual successor has reached more than $40,000 and 1,259 backers in less than two days.
The Kickstarter for the game went live yesterday, requesting $62,652. Some of the more loftier stretch goals start at $130,000, which include customization options, new hubs to skate in, level editors and online multiplayer. The final stretch goal offers players the chance to mod the game via the Steam Workshop if the project reaches $620,000.
Developer crea-ture Studios, seeks to create an authentic skateboarding experience, describing Session as a skateboarding simulation game. Its control scheme seeks to match the real-life movements of skaters, with each analog stick representing the right and left foot. Crea-ture Studios hopes that this will translate to the experimentation of skateboarding culture.
Crea-ture Studios is a new studio based in Montreal, Canada. The Kickstarter for Session ends December 21 of this year. Potential backers can find out more about the game on its Kickstarter page and can even download the prototype demo to give it a try. Session has been confirmed for both Early Access on Steam and Xbox One if successful.
Is it too soon to make fun of the loot box controversy? Well, that doesn’t seem to be stopping Mutant Studios from announcing I Can’t Believe It’s Not Gambling GOTY Edition, a game where you open loot boxes to get … more loot boxes. It’s a bit weird but a stark reminder of how predatory loot boxes can be towards addiction. You can check out the press release below.
Announcing I Can’t Believe It’s Not Gambling
We here at Mutant Studios feel like this whole loot box craze hasn’t gone far enough… To remedy this, we present: I Can’t Believe It’s Not Gambling!
The entire game is just opening Loot Boxes! Why? To unlock better loot boxes of course! Loot boxes are a great way to show progression, but why waste all that time playing the actual game? We’ve cut out the middle-man so you have more time to open boxes!
Open boxes, unlock new skins and hats for your Lootbox Loadout, then open some more boxes! Earn better boxes by selling what you don’t want and spending more fake currency! This game is sure to hit that addicting itch that’ll have you saying:
“I Can’t Believe It’s Not Gambling!”
*Note: This game is purely for parody. There are no actual microtransactions within the game, only genuine progression. Side effects of ‘I Can’t Believe It’s Not Gambling’ include mild amusement, breathing slightly more air out of your nose, chuckling under your breath, nodding with that sort of half smile when you don’t want to laugh at a joke but recognize it was a pretty decent joke and need to acknowledge it, minor shame, and reduced money. If you experience any of these things for more than 4 hours, consider calling your doctor immediately, or play any real game…*
Well, since Nintendo refuses to do anything Metroid (or even acknowledge the classic’s 30th anniversary), I often find myself looking for my fix elsewhere. And with luck, I do find games that tackle the Metroidvania style of gameplay pretty well. On the horizon is a new game called Sundered, from the makers of the critically acclaimed Jotun. A game with such promise, that it reached its Kickstarter goal of $19,091 in a mere 6 hours. As of now, the game has raised $69,353 with 16 days to go.
Color me excited for the prospect of this one. When other companies make Metroidvania style games, they tend to add their own little twist. I like the idea of procedurally generated dungeons and the consequence of becoming more powerful. Also, as a plus, the art is beautiful. You still have a couple of days to back this project if you are interested in the benefits. While I usually stay away from backing Kickstarters (I’ve been burned before), this one looks to come out pretty soon and Thunder Lotus Games has a good track record.
The DLC to the critically acclaimed The Walking Dead, by Telltale Games, is coming to several platforms starting tomorrow. The Walking Dead: 400 Days takes place between season 1 and the yet to be released season 2, telling five completely different, yet connected, stories. Also, the choices made in season 1 will carry over into the DLC, so you need to have played at least episode 1 of The Walking Dead in order to play The Walking Dead: 400 Days.
According to IGN, here is release dates for the various platforms:
Tuesday, July 2nd – PlayStation Network (North America)
Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store)
Friday, July 5th – Xbox Live (Worldwide)
Wednesday, July 10th – PlayStation Network (Europe)