Ghost of Tsushima may very well be the most enjoyable game I’ve played all year. It’s almost too fun to put down. Find out my thoughts and read my review on Black Nerd Problems.
Publisher: Sony Interactive Entertainment / Developer: Sucker Punch Productions / Platform: Playstation / Release Date: July 17, 2020
It’s a bit curious to see Sucker Punch, a western studio behind titles like the Sly Racoon and Infamous series, create Ghost of Tsushima. I’m not saying that they can’t or shouldn’t tell a story in this genre but it’s interesting to see a very eastern type of fiction come from a western lens. What you end up having in Ghost of Tsushima is a very romanticized idea of the samurai tale. The game does a very, very good job of paying homage to its influences, while at the same time making the story its own thing. Even better is that Ghost of Tsushima makes it its mission to leave players in awe of its world and characters.
ICYMI: I dove into the trippy world of Superliminal and wrote a review for Black Nerd Problems. Visit Black Nerd Problems website or click the link below to read the full review!
Publisher: Pillow Castle/ Developer: Pillow Castle / Platform: Steam, PlayStation 4, Xbox One, Nintendo Switch/ Release Date: July 7, 2020
There really is something about being thrown in a gauntlet of test chambers armed only with some strange weapon or gimmick to get you out. I can only think of a few games that precisely scratched that itch for me, like the Portal series or Quantum Conundrum. So enter Superliminal, a dreamscape where perspective is your only tool, and you’re just falling from one dream to another. A trippy experience, to say the least, Superliminal is a short but sweet game whose premise is enough to keep players entertained.
ICYMI: I took a brief look at why Spider-Man’s gaming legacy is so great and why Insomnaic’s newest entry seems to live up to that. Click the link below to read the full article on Black Nerd Problems.
I remember the first time I bought Disgaea. I was 13 at the time and games were life. So, I walked into the Game Plaza on 116th and Lex, and planned on buying something new. I didn’t know what but I had $50 to spend and I was going to walk out of there with something. Enter Disgaea. All I saw was the cover with no background knowledge of what it was – just the cover. I bought it on a whim and to this day I don’t regret that decision.
If you’re like me, then you play almost every game on normal. In my opinion, this is how the experience is meant to be enjoyed. Once I’m done, I venture into playing on a higher difficulty. While many consider themselves try-hards, I’m more inclined to finish a game the way the creator intended. The base experience has more to offer me than soul-crushing difficulty. Continue reading Creator’s Intent: How We Are Meant to Play→
Mass Effect: Andromeda is a weird game. I’m not saying that I don’t enjoy it but playing it just feels strange, like something is off, and it’s not the animations. Keep in mind that I’ve only had enough time to complete a majority of the missions on planet EOS, so I still have a large portion of the game to get through. With that said, a few aspects stick out, shaping my early impressions of what the rest of it might be like. Continue reading The Mass Effect Anomaly→
Late night playing the Injustice 2 beta. Practicing my Black Canary. I managed to squeeze a few wins in before this guy started handing me my ass again. Black Canary is an interesting character to play as in Injustice 2. She is great for closing the distance and her Canary Cry works wonders at full range.