Tag Archives: mobile woes

Mobile Woes Pt. 2: Let Me Play

The header image for Fire Emblem Heroes.
I desperately want to play more of Fire Emblem Heroes.

After careful consideration, I’ve come to a conclusion – mobile games do not want me to play them. As much as I try, they fight me every which way.

In my last “Mobile Woes” post, I talked about Super Mario Run‘s chances on the iPhone and Android platform. I’ll admit that I was completely wrong. Currently, it sits at #7 on the App Store’s top free games charts and #57 on the platform’s top grossing games chart. People are not only downloading it but paying for the full version. I was so impressed by what they game had to offer that I even paid for the full version.

So, color me excited when they announced and released Fire Emblem Heroes, a free-to-play version of the classic series. I download it the day of release at work, and on my way home I was ready to play … or so I thought.  Continue reading Mobile Woes Pt. 2: Let Me Play