So, I woke up this morning with a sudden urge to dust off my Xbox One. I honestly don’t have much to play on the console but every once in a while I browse the Microsoft store to see what’s new. That’s when I laid my eyes on Hello Neighbor, a new game from developer Dynamic Pixels and published by tinybuild – and boy is the premise creepy.
Hello Neighbor is a game where the player decides to investigate their creepy neighbor by sneaking into their house. As the player, you’re basically tasked with invading your neighbor’s home on the off chance you’ll find out what he’s hiding. Granted, your neighbor is shady as hell and the player has every right to be suspicious … but I don’t know if that is grounds for a breaking and entering.
While I’m intrigued, it makes me feel a bit weirded out. You’re essentially a creepy stalker with no concept of privacy or personal bounds. I don’t care what dark secret your neighbor has hidden away, that’s just not cool.
What is even creepier is that every time you get caught, you’re sent back home, only to keep trying to break into your neighbor’s home again. Each and every time your neighbor gets wiser, setting up traps and lurking around areas you’ve been to before, and who can blame him. It kind of begs the question – who exactly is the bad guy here?
Sadly, the concept of Hello Neighbor doesn’t seem to be enough to save it. Several reviews range from mixed to negative, mainly because to the game’s wonky physics and mechanics. Down the line, I hope to give the game a try. Being uncomfortable with a game seems to be my new thing.
Hello Neighbor is available now on Microsoft Windows, macOS, and Xbox One.
As a die-hard Sonic fan, it can be hard to defend the series. Sonic the Hedgehog hasn’t necessarily been given the same kind of tender love and care as Mario. And as you look back on each iteration of the series’ 3D adventures, there are some obvious missteps. Judging from some of the early reviews of Sonic Forces, the race track design of the 3D levels hasn’t aged well, and honestly, it’s not hard to see why. However, one 3D Sonic game held more potential than any other, despite being generally viewed as one of the series’ more mediocre entries – Sonic Lost World. Continue reading Sonic Lost World Was a Step in the Right Direction, Despite Its Flaws→
We all want to believe that we’re doing the right thing. However, our sense of right and wrong is never so clear-cut, which is something that Wolfenstein: The New Order perfectly illustrates with one scene in particular. I didn’t give Wolfenstein a chance when it first came out but after a sale, I felt a simplistic, mindless shooter would fill my time nicely. At least, that’s what I thought going in.
I was pleasantly surprised to find that the game was a lot more than just an alternate-history dystopian Nazi future. The game shows it’s understanding of America’s hypocrisy when it claims to fight for freedom. The scene in question is between our patriotic, Nazi-hating protagonist B.J. Blazkowicz and J (played wonderfully by Luke Burke), an obviously stoned and tortured guitarist. When B.J. picks up J’s guitar, we immediately get the sense that B.J. is no hero in his eyes.
I have a grievance. My last two role-playing games (RPG) experiences – Final Fantasy XV and Mass Effect Andromeda – are not satisfying me. They are great games and fun to play but the action-oriented focus of both sacrifices a key aspect of the genre – control.
This loss of control doesn’t happen when I’m playing as a lone wolf type of character. In games like Fallout or the Witcher, you’re the all-powerful hero who can conquer anything by yourself. However, when you are given a party or squad, you’re their leader. You’re supposed to direct them on the battlefield and tell them what to do. Except, recent RPGs have made your party autonomous. They do as they please and you have little say. Continue reading Modern RPGs: Please Let Me Control the Squad→
It’s fair to say that Sony’s PlayStation 4 catalog of exclusive games are killing it. So much so that they outshine anything on the Xbox One. It’s become pretty common at this point for gamers to say that Xbox One “has no games,” making for a worrisome statement. Even I’m guilty of making this assumption.
Mass Effect: Andromeda is a weird game. I’m not saying that I don’t enjoy it but playing it just feels strange, like something is off, and it’s not the animations. Keep in mind that I’ve only had enough time to complete a majority of the missions on planet EOS, so I still have a large portion of the game to get through. With that said, a few aspects stick out, shaping my early impressions of what the rest of it might be like. Continue reading The Mass Effect Anomaly→
Boy, do I have a lot of woes lately. Anyway, I’ve had a recent craving for a Metroid– style game, and Nintendo seems unwilling to fill that void. It’s actually a bit frustrating to be a fan of the red-headed stepchild of the Nintendo family. Whenever the company does acknowledge that the series exist, it’s more like they are telling you “Here you go, now shut the fuck up.”
My only solution to these Metroid withdraws is to rummage through indie catalogs for the best imitators out there. I do this about once every year. It’s actually quite surprising how many of these developers are making amazing metroidvania games. Continue reading Metroid Woes – Filling the Void→
As I browsed through my monthly Game Informer magazine, I came across an interesting topic within the Q&A section. The magazine recently released their top 50 games of 2016 list and it was obvious that some of their readers didn’t agree. Many of its detractors questioned their choice of Overwatch as their Game of the Year. The magazine has every right to name whatever game they felt deserved the top spot. However, the comments brought up something I haven’t thought about before – What makes a game the full experience? Continue reading Can Single and Multiplayer-Only Games Be the Full Experience?→