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If you were a kid in the 90’s, chances are you had a Give Yourself Goosebumps book or two. One of the best children’s horror series ever (honestly they don’t make enough children’s horror series anymore). The allure of these books was that you were a part of the story and, even more than that, you chose how your adventure would unfold. Were you going to turn to page 54 to go down that dark scary ass basement? How about flipping the page to 99 to explore that creepy swamp your aunt told you to stay out of? The choice was up to you. Goosebumps is the reason for my love affair with today’s choice based narrative games.  Continue reading