As you can tell from the title of this piece, I have no problem with games that launch with only multiplayer. I liked games like Titanfall and Evolve. I know some are ready to call foul and say a game is nothing without a decent single player to craft its identity and story but I’m here to just say your wrong. First and foremost a game is about the gameplay. The narrative is just a concept that grabs and motives the player to play. Think cops and robbers. However, that is an argument for another day. The real problem is the pricing of these multiplayer only games.
Any dedicated gamer will know how long a game has been in development, and there is a good reason for that. It is because people know that good things take time. Most great games have a three, maybe four year development cycle; in order to not only come up with great ideas but make sure they are fully fleshed out. My biggest pet peeve is the Annualization of games. It is a disservice to both gamers and developers.
When I say the Annualization, it mean the act of annualizing or making something a yearly event. So basically for gaming it means seeing a sequel or spinoff to a game release exactly a year after the previous version. This has become a big trend within the game industry especially with games like the Assassins Creed series, Call of Duty series and even Halo on occasion. I’m pretty much tired of it.