ICYMI: I reviewed Star Renegades, the tactical rouge-lite RPG that beats you into the ground and asks your alternate universe doppelganger to avenge your lifeless corpse, repeating the process over and over again. It’s some good fun. Read my full review on Black Nerd Problems.
Publisher: Raw Fury / Developer: Massive Damage / Platform: PC / Release Date: September 8, 2020
There’s something so satisfying about a good gameplay loop that almost nothing else matters. It’s a trait that is almost required of traditional turned based RPGs and rogue-lites. When you put the two together then it’s essential that you nail that loop down, because it’s just about the only thing your player will be doing for 75 percent of the game.
Star Renegades, the new game from developer Massive Damage and publisher Raw Fury, not only masters that loop but makes it feel like almost everything else in the game is inconsequential. That’s not a bad thing. Sure, there are some flaws but this tactical rouge-lite RPG’s gameplay is so addictive and fun that it blinds you to whatever shortcomings it may have.
ICYMI: Played Catt Small’s SweetXHeart at Game Devs of Color last year. It’s a short but powerful visual novel that gives a great perspective on the experience of being a woman of color. Read the full piece on Black Nerd Problems.
As I arrived at the Game Devs of Color Expo, I enthusiastically accepted the event’s welcome package, including the booklet with every game and panel being showcased. While many visual novels were being showcased that day, one, in particular, caught my interest – Catt Small’s SweetXHeart (pronounced “sweetheart”). SweetXHeart is a short but meaningful game where players take on the role of Kara – a young, 19-year-old black woman from the Bronx. In the game’s description, it challenges players, asking “Can you get through a week in the life of a modern black woman?”
Ghost of Tsushima may very well be the most enjoyable game I’ve played all year. It’s almost too fun to put down. Find out my thoughts and read my review on Black Nerd Problems.
Publisher: Sony Interactive Entertainment / Developer: Sucker Punch Productions / Platform: Playstation / Release Date: July 17, 2020
It’s a bit curious to see Sucker Punch, a western studio behind titles like the Sly Racoon and Infamous series, create Ghost of Tsushima. I’m not saying that they can’t or shouldn’t tell a story in this genre but it’s interesting to see a very eastern type of fiction come from a western lens. What you end up having in Ghost of Tsushima is a very romanticized idea of the samurai tale. The game does a very, very good job of paying homage to its influences, while at the same time making the story its own thing. Even better is that Ghost of Tsushima makes it its mission to leave players in awe of its world and characters.
ICYMI: I reviewed Code Romantic, a visual novel that tries to teach players how to code. Visit Black Nerd Problems website or click the link below to read the full review!
Publisher: Pretty Smart Games / Developer: Pretty Smart Games / Platform: Steam, Itch.io / Release Date: April 30, 2020
Can you learn from gaming? It’s an age-old question and in my studies, I’ve found that you can learn a thing or two from games designed to teach or at least use them as an introductory tool into specific subjects. Code Romantic is one of those games that attempts to gamify learning – in this case, the subject of coding. It’s a tough subject but one that developers Pretty Smart Games attempt to make less intimidating through the backdrop of a post-apocalyptic world mixed in with a little romance.
Does this visual novel succeed? Well, yes and no. Code Romantic isn’t going to have you coding your own games or hacking into computers just yet. However, it tries its damnedest to help you understand the subject of coding and make it less intimidating.
ICYMI: I dove into the trippy world of Superliminal and wrote a review for Black Nerd Problems. Visit Black Nerd Problems website or click the link below to read the full review!
Publisher: Pillow Castle/ Developer: Pillow Castle / Platform: Steam, PlayStation 4, Xbox One, Nintendo Switch/ Release Date: July 7, 2020
There really is something about being thrown in a gauntlet of test chambers armed only with some strange weapon or gimmick to get you out. I can only think of a few games that precisely scratched that itch for me, like the Portal series or Quantum Conundrum. So enter Superliminal, a dreamscape where perspective is your only tool, and you’re just falling from one dream to another. A trippy experience, to say the least, Superliminal is a short but sweet game whose premise is enough to keep players entertained.
ICYMI: I reviewed Dandara, a unique Metroidvania with an interesting twist and a bit of a sadistic side. Read my review on Black Nerd Problems by clicking the link at the bottom.
Publisher: Raw Fury / Developer: Long Hat House / Platform: Switch, Playstation 4, Xbox One, PC, iOS, Android / Release Date: February 6, 2018 I think I have some kind of radar for Metroidvania-styled games because my eyes lit up like a Sharingan when… 984 more words