Category: Renegade’s Radar


Interactive novel, The Thief of Wishes, arrives on iOS devices Fall 2017, according to developer All Blue Studio.

Screenshot from The Thief of Wishes

Taking inspiration from visual novels, as well as the storytelling of old fairy tales, The Thief of Wishes thrust players into a world where they can affect the narrative. You play as a young book worm named Catharine, who is task with traversing between her world and nightmarish version of it to save those around her. As with other ‘Choose Your Own Adventure’ styled games, the choices you make affect the ending.

If you are familiar with my love for Telltale Games’ work, as well as the storytelling elements of the Mass Effect series, you can already tell why this game has caught my attention. There are few visual novels on iOS. Plus, I’m a little desperate to play a game on my phone that doesn’t involve an internet connection. While there isn’t much to go on from the trailer, the art style definitely stands out.

Screenshot from The Thief of Wishes

The Thief of Wishes is developer All Blue Studio’s debut game. The studio was formed in 2016 by a team of three. They expect to release another visual novel called The Drowney in early 2018.
Press Release:

Description

The Thief of Wishes is an interactive book which will take you again into a fairy tale world – where “…and they lived happily ever after” is only one of many possible endings.

The gameplay is focused on traveling between two different worlds (a lovely old town and it’s nightmare version) and choosing one of two available actions/questions to make the story progress.

The main protagonist of the app is a brave and book loving girl – Catharine. Her goal is to defend the dream distorted by a mysterious monster, save the villagers, and reveal the secret of the magic Fountain.

The application develops creative thinking, reading skills, and explores themes such as fulfillment or giving up dreams, giving parents a convenient tool for discussing them with their kids.

Age: 7+

Available directly from Homepage and via App Store

Language: English, Polish, German, French (more coming in future).

History

The Thief of Wishes project was started in 2016, when the third person joined the team – but the idea for the story is much older and the script or many of illustrations were finally created in 2015.

“We knew from the start that we want Catharine (“The Girl”) and the Thief (“The Monster”) perform together as a duo. But the theme of the script was more comedic, with continuous escapes, gags and many attempts to take the stolen coins away from the Thief. With time, however, we discovered that we would prefer a more serious story, which meant that a more interesting Thief was necessary. The current one also has magic powers. They are not, however, so comical. We also changed his motives – instead of acting out of greed or malice, he became a more complex character, the prisoner of the Fountain, whose past is shrouded with mystery.”

— Lucyna Markowska, scriptwriter & game designer

“At the beginning of our work on The Thief of Wishes, we had a difficult choice – which platform do we want to develop for? At first, we considered Unity with its flexibility. Of course, the free engine which we can use to develop for Windows, Android and Steam is a great advantage, but also a lot of problems. It was then when iOS was proposed. At first we were a bit… distrustful. Theoretically we had some experience with this platform, but we were afraid it won’t let us develop for anything else. “OK, OK, but let’s try…” – and this turned out to be a good choice.”

— Krzysztof Paczoska, developer

Features

Atmosphere of traditional fairy tales

Journey through two different worlds

More than 40 beautiful pages

Alternative dialogue options and endings

Original music

Advertisements
An Xbox One with a controller on the side.

Are Xbox One fans looking forward to any of these games?

It’s fair to say that Sony’s PlayStation 4 catalog of exclusive games are killing it. So much so that they outshine anything on the Xbox One. It’s become pretty common at this point for gamers to say that Xbox One “has no games,” making for a worrisome statement. Even I’m guilty of making this assumption.

I personally blame Microsoft. Aside from a very bloated, tech-heavy reveal of Project Scorpio, everything is quite on the Xbox front. After doing some further digging, I’ve found a few gems from Microsoft that tells a different story about their exclusive lineup. Will it be enough to get fans excited? Continue reading

Well, since Nintendo refuses to do anything Metroid (or even acknowledge the classic’s 30th anniversary),  I often find myself looking for my fix elsewhere. And with luck, I do find games that tackle the Metroidvania style of gameplay pretty well. On the horizon is a new game called Sundered, from the makers of the critically acclaimed Jotun. A game with such promise, that it reached its Kickstarter goal of $19,091 in a mere 6 hours. As of now, the game has raised $69,353 with 16 days to go.

Color me excited for the prospect of this one. When other companies make Metroidvania style games, they tend to add their own little twist. I like the idea of procedurally generated dungeons and the consequence of becoming more powerful. Also, as a plus, the art is beautiful. You still have a couple of days to back this project if you are interested in the benefits. While I usually stay away from backing Kickstarters (I’ve been burned before), this one looks to come out pretty soon and Thunder Lotus Games has a good track record.

Amazing does not even begin to describe this gameplay trailer for Batman: Arkham Knight. The scale of Gotham City alone looks ridiculous, making the claims of the city being 10x times larger than Arkham City seem more and more true. The graphics are amazing as well, with enemies and batman looking like they came straight out of a CG cutscene. Whatever magic Rocksteady has pulled for the finale to their Arkham trilogy must be dark indeed. Also, I may have said this before: Playable Batmobile!

703177

255828-sunset_overdrive

Insomniac gives us our first look at its upcoming Xbox One exclusive Sunset Overdrive and well …. is saying something is so “Insomniac” a term? Unlike Insomniac’s last game, Fuse, this game seem to have more of their style and charm. I honestly don’t know what to call this game. It is like an odd blend of open-world, zombie-shooter with elements of Ratchet and Clank. Strangely enough the game reminds me of Epic’s on seemingly vansihed game Fortnite. The mission statement for them seems to be, “make this game as crazy as possible”, which fits Insomniac’s style. So I’ll be keeping up with this one just to see how crazy they can get.

vlcsnap-2014-05-02-09h55m52s229-610x343

So after the trailer leaked, Activision saw fit to officially announce Call of Duty: Advanced Warfare. This is the first Call of Duty game made completely by Slegdehammer Game and its almost unrecognizable. The game looks like a mix between Call of Duty and all the tech from Elysium. I have not play the Call of Duty series in years because I kind of grew tired of it, but this is too interesting to overlook.

Despite my feeling on the Annualization of games, Activision seems to try to change up the Call of Duty formula enough every year so it seems completely new. Also, with the release of TitanFall, they are facing some stiff competition so the change feels necessary. Also Kevin Spacey, whoo hooo!

 

Well now this is a game I can get into. Many have tried the Monster vs Soldier style multiplayer before but none have done it like this one. Failed attempts like the horrible Dead Space 2 multiplayer as well as the abomination that was Aliens: Colonial Marines have left sore taste in our mouths. Evolve just looks fully fleshed out. The 4 vs. 1 gameplay seems to be tense and exciting giving both sides the right qualities that make the game seem evenly match. The hunters have the weaponry to defend themselves and monster are devastatingly power. With talk of different hunters and monsters to play as, this one is definitely exciting.

maxresdefault

fw-2

Every time I see Freedom Wars I get a little bit more excited. While I have been deep into all the indie and downloadable games that you can find on the PS Vita, I haven’t been this excited for the big games since Gravity Rush. The perception is that Vita does not have any games, but anyone who owns the system knows that is far from the truth and are more than satisfied. I think Sony’s problem is that they do not talk about the Vita as much as they should, but that’s a conversation for another day. Only problem is, Freedom Wars is Japan only. Crossing my fingers for a western release.

%d bloggers like this: