Category: News


Interactive novel, The Thief of Wishes, arrives on iOS devices Fall 2017, according to developer All Blue Studio.

Screenshot from The Thief of Wishes

Taking inspiration from visual novels, as well as the storytelling of old fairy tales, The Thief of Wishes thrust players into a world where they can affect the narrative. You play as a young book worm named Catharine, who is task with traversing between her world and nightmarish version of it to save those around her. As with other ‘Choose Your Own Adventure’ styled games, the choices you make affect the ending.

If you are familiar with my love for Telltale Games’ work, as well as the storytelling elements of the Mass Effect series, you can already tell why this game has caught my attention. There are few visual novels on iOS. Plus, I’m a little desperate to play a game on my phone that doesn’t involve an internet connection. While there isn’t much to go on from the trailer, the art style definitely stands out.

Screenshot from The Thief of Wishes

The Thief of Wishes is developer All Blue Studio’s debut game. The studio was formed in 2016 by a team of three. They expect to release another visual novel called The Drowney in early 2018.
Press Release:

Description

The Thief of Wishes is an interactive book which will take you again into a fairy tale world – where “…and they lived happily ever after” is only one of many possible endings.

The gameplay is focused on traveling between two different worlds (a lovely old town and it’s nightmare version) and choosing one of two available actions/questions to make the story progress.

The main protagonist of the app is a brave and book loving girl – Catharine. Her goal is to defend the dream distorted by a mysterious monster, save the villagers, and reveal the secret of the magic Fountain.

The application develops creative thinking, reading skills, and explores themes such as fulfillment or giving up dreams, giving parents a convenient tool for discussing them with their kids.

Age: 7+

Available directly from Homepage and via App Store

Language: English, Polish, German, French (more coming in future).

History

The Thief of Wishes project was started in 2016, when the third person joined the team – but the idea for the story is much older and the script or many of illustrations were finally created in 2015.

“We knew from the start that we want Catharine (“The Girl”) and the Thief (“The Monster”) perform together as a duo. But the theme of the script was more comedic, with continuous escapes, gags and many attempts to take the stolen coins away from the Thief. With time, however, we discovered that we would prefer a more serious story, which meant that a more interesting Thief was necessary. The current one also has magic powers. They are not, however, so comical. We also changed his motives – instead of acting out of greed or malice, he became a more complex character, the prisoner of the Fountain, whose past is shrouded with mystery.”

— Lucyna Markowska, scriptwriter & game designer

“At the beginning of our work on The Thief of Wishes, we had a difficult choice – which platform do we want to develop for? At first, we considered Unity with its flexibility. Of course, the free engine which we can use to develop for Windows, Android and Steam is a great advantage, but also a lot of problems. It was then when iOS was proposed. At first we were a bit… distrustful. Theoretically we had some experience with this platform, but we were afraid it won’t let us develop for anything else. “OK, OK, but let’s try…” – and this turned out to be a good choice.”

— Krzysztof Paczoska, developer

Features

Atmosphere of traditional fairy tales

Journey through two different worlds

More than 40 beautiful pages

Alternative dialogue options and endings

Original music

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Playstation Experience 2016 Banner.

Were you satisfied with Sony’s Playstation Experience 2016?

I know I’m a little late but between work, the holiday’s, and a number other semi-odd responsibilities, I’ve barely had time to type for myself. But here we are. The Playstation Experience came like a roller coaster and boy did it hit hard. Last weekend’s press conference delivered, making every gamer feel like they just witnessed E3 2016 part two. There is definitely a lot to go over. Continue reading

Renegade Plays is Back!!!

Renegade Plays is back at it again with the writing personal opinions and stuff! Where did I go? Well, blogging is hard and doing it while in school makes it even harder. So, I took some time off to focus on school and work.

However, like I said I’m back! I’ve learned a few things and I hope to use that to bring better content, better writing and more unfiltered opinions to the blog. I’m a die-hard gamer, and gaming and writing keep a bit of my sanity intact. So, I’m not ready to give this up.

Here are a few new things to expect:

  1. I’ve learned a bit that consistency is key, so I’ll be posting at least two times a week (three if I’m feeling frisky).
  2. More timely and relevant post. So if you’ve heard the story around a few gaming circles, then I’ll most likely have something to say about it soon.
  3. More personal post, meaning that while I’ll still talk about the news topics that are interesting to me, you’ll see more post about my experiences as a gamer.

If you’re a fan of the site, then wow …. thank you for sticking with this lonely blog. If you’re new, then I hope you enjoy what you read. Games, news, and opinions: that’s what I’m all about, I’ve got a new layout, new stories, and more to come. Welcome to Renegade Plays. Hope you have fun!

Censored Mario

So Mario Maker is coming out today, Yay!!! I’m getting it and hopeful a Classic 8-bit Mario Amiibo. This game is a concept implemented way before Nintendo even conceived or thought of Mario Maker. Look at Little Big Planet or even PC hacks like Kaizo Mario World. However, this is an official Nintendo Mario themed play-create-share game, so we are in for something special. Continue reading

   
 

My Amiibos need love. They have become more collectables to me than interactive toys. It’s not that Nintendo hasn’t made them useful or given them purpose. Several games have cool little ways that interact with Amiibos. However, the Amiibos are not useful in the way I want them to. 

I am a big fan of the toys to life genre that has imploded since the reimagining of Spyro into Skylanders. Am I sad there aren’t traditional Spyro games? Yes, but what has spawned from the backbone of our nostalgia has given a new generation of gamers something worthwhile to remember from their childhood.
Hell, I’ve said it before. I wish we had these during my childhood. My biggest problem with Nintendo’s little gems is that they don’t add anything significant to their games. A few costumes unlocked for Miis in Mario Kart, a few character costumes for Mario Maker and a few items in Zelda but not much else. 

What the Amiibo need is its own game. Something like Skylanders or Disney infinity to really make it something special, at least from a gameplay perspective. A game where you Amiibo become characters you can upgrade, take to your friends house and show how your Amiibo is different from any other. 

They best examples of great Amiibo integration have been Splatoon and Super Smash Bros. Wii U. Splatoon’s Amiibo essentially act as DLC providing extra missions, equipment and minigames that are not part of the main game. I mean how awesome would it be if you got a little figure every time you bought DLC. Nintendo should do this more.

Smash Bros. takes the Amiibos in an interesting direction but it’s not without its fault. You can customize, name and train your Amiibo but they are regulated to nothing more than pets. You can’t control them or play as them. 

I want my Amiibo to be more than statues because that was what I was sold on. Hopefully, Nintendo has something great for them in the future. Otherwise, they will stay collecting dust on my shelf.

It’s ok Capcom. If you don’t want to give us a new Mega Man game, that’s cool. In meantime we have Mighty No.9. The spiritual successor’s new trailer shows off the Mega Man style action in all it’s glory. Mega Man’s creator Keiji Inafune and the team at Comcept really outdid themselves with this one. Now if only they could make their own Mega Man Legends style game…

The game is coming September 14th to just about ever console imaginable.

All is right with the world, the stars have aligned and now life is complete because Bethesda Softworks decided to greet the morning with the announcement of Fallout 4. That’s right, the long awaited sequel to Fallout 3, which released seven years ago is real and debuts with a sweet new trailer.

Not much is known about the game. What is known is that the setting is Boston, you can have companions and power armor is back! Bethesda is set to announce more about the game during their E3 presentation on June 14th. Fallout 4 will be coming to PS4, Xbox One and PC.

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Is it wrong that I get giddy every time a new Arkham Knight trailer is released? Does the word giddy make me seem like a prepubescent child? Probably but who cares, I’m a geek, I love this shit!

Anyway the new “All Who Follow You” Trailer shows off the four characters developer Rocksteady has been teasing this weekend. The gameplay is something Rocksteady is calling “Dual Play”. During specific moments in the game you will be able to switch between Batman and one of his allies in real time like GTA V and pull off tag team moves. I can’t scream through words but that sound fricken awesome.

Batman Arkham Knight arrives this June 23.

Mad Max Overview Trailer

I like this. License games don’t come out often anymore, but they seem to be getting better in quality. This new Mad Max game looks to have everything you would want from a game with a post apocalyptic wasteland. Psychopathic mutants, customizable badass cars, changing environment, in depth fighting system. I’m in.

I also like that publishers are not binding these games to their movies or whatever they are based off of. While both the game and movie come out within the same year, the game comes out several months after the movie arrives. Also, the game isn’t based off the new movie, so the developers have no restrictions on where they want to go.

Mad Max arrives September 1, 2015.

nintendologovectorized

In a press event today, Nintendo announced that they now have a partnership with DeNA, a Japanese mobile game company, to start development of new smartphone games featuring Nintendo characters. All games made by DeNA will be original games and not simply ports of existing Nintendo games. Nintendo made sure to note that this move is not a sign that they are moving away from dedicated video game systems.

Nintendo-mobile

Nintendo hasn’t said much about it’s new console, expect that its codenamed “NX” and will be next generation hardware with a “new concept”. More will be revealed next year in 2016.

My theory is that this might be a successor to the 3DS, which might also take advantage of Nintendo’s new deal with DeNa. It would be far to soon to announce a successor to the Wii U, especially when it seems to have just found its stride.

I don’t really know how to feel about Nintendo making smartphone games. I somewhat feel like they are only doing so to satisfy investor interest. However, I also feel like they are taking advantage of the situation to change the quality of games that come out of the mobile market. It would be interesting to see if Nintendo could change the whole landscape of mobile game, especially if they are going to be paid games. They were so adamant about not going into the mobile market so gamers should be in for an interesting year.

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