ICYMI: I reviewed Star Renegades, the tactical rouge-lite RPG that beats you into the ground and asks your alternate universe doppelganger to avenge your lifeless corpse, repeating the process over and over again. It’s some good fun. Read my full review on Black Nerd Problems.
Publisher: Raw Fury / Developer: Massive Damage / Platform: PC / Release Date: September 8, 2020
There’s something so satisfying about a good gameplay loop that almost nothing else matters. It’s a trait that is almost required of traditional turned based RPGs and rogue-lites. When you put the two together then it’s essential that you nail that loop down, because it’s just about the only thing your player will be doing for 75 percent of the game.
Star Renegades, the new game from developer Massive Damage and publisher Raw Fury, not only masters that loop but makes it feel like almost everything else in the game is inconsequential. That’s not a bad thing. Sure, there are some flaws but this tactical rouge-lite RPG’s gameplay is so addictive and fun that it blinds you to whatever shortcomings it may have.
Failure, loss, broken dreams. The Big Yeetus takes no prisoners as I frustratingly complete for that number one spot. Watch me fail (and fall?) over and over again as I try to get used to Fall Guys’ latest update and the arrival of the Big Yeetus.
Yeah, soooo my second playthrough of Star Renegades didn’t go quite as planned. That secret dungeon was a trap. Watch me suffer a humiliating defeat at a game I thought I knew how to play. Roguelikes, I tell ya.
My first live stream on a new set up. Forgive the audio issues. I know you can barely hear me but on the plus side, you can see all the great RPG goodness coming out of Star Renegades. Even that dope ass soundtrack.
Star Renegades is the cool new roguelike RPG coming from Massive Damage. The combat mechanics are the biggest draw where moves determine who attacks first and can even delay enemy attacks. Watch for yourself and you can see just how the game plays.
I dreamed up a couple of Marvel heroes and the game developers I’d like to see make their game. What’s your perfect Marvel Heroes/Game Developer mashup? Read on Black Nerd Problems.
Let’s play a fun game. We all love comic books. We all love video games. As we’ve all talked about before, we especially love it when the two come together. The intersection between the two is always getting better and better. Sometimes the right comic book finds the perfect video game developer who can put you in the boots of your favorite superhero. With games like Marvel’s Avengers, Marvel’s Spider-Man: Miles Morales, and even Fortnite‘s recent Nexus event dawning upon us I figured we could look at a few other Marvel heroes and pair them up with some of our favorite video game studios.
Fortnite, PUBG, Apex Legends. You can have them. It seems like every single time I try to dive right into a new battle royal game, I’m put off by each of their complexities and the steep learning curve it takes to get good. It’s intimidating. Battle royale games can do that to you. You’re in for a couple of minutes and before you know it, it’s over before it even started. Sometimes you just want to have fun. Sometimes you just want to flail around aimlessly towards the goal without a care in the world.
Fall Guys is the new kid on the battle royale block and unless you’ve been under a rock, it’s kind of a big deal. Unlike most of the other games in this genre, Fall Guys isn’t a shooter. No, this is a platformer. Actually, it’s a game show. Wait, no, it’s like you took a bunch of bean shape ragdolls and made them compete in a variety of games and obstacle courses. Yeah, that last one sounds right.
Microsoft recently released a Game Preview version of Obsidian Entertainment’s new title Grounded for the Xbox One and PC. A game that’s pretty much a mix of Honey I Shrunk the Kids with the video game Don’t Starve. This was originally going to be a review but the more I thought about it, you can’t really review a game that isn’t finished.
Xbox’s Game Preview is a lot like Steam’s Early Access, which means the game isn’t quite fully conceptualized yet. However, you can pay to play it in its current state and provide developers with feedback to help shape the game’s final form. With that said, the Game Preview version of Grounded is very promising and a whole lot of fun even though it’s kind of bare-bones.
ICYMI: Played Catt Small’s SweetXHeart at Game Devs of Color last year. It’s a short but powerful visual novel that gives a great perspective on the experience of being a woman of color. Read the full piece on Black Nerd Problems.
As I arrived at the Game Devs of Color Expo, I enthusiastically accepted the event’s welcome package, including the booklet with every game and panel being showcased. While many visual novels were being showcased that day, one, in particular, caught my interest – Catt Small’s SweetXHeart (pronounced “sweetheart”). SweetXHeart is a short but meaningful game where players take on the role of Kara – a young, 19-year-old black woman from the Bronx. In the game’s description, it challenges players, asking “Can you get through a week in the life of a modern black woman?”
With the release of their game coming up, we had a nice long chat with Kahlil Abdullah, co-founder of Decoy Games about all things Swimsanity, helping other marginalized game developers, and what’s next. Visit Black Nerd Problems website or click the link below to read the full interview!
BNP: So, for all the folks that don’t know about Swimsanity, tell us what the game is all about.
Khalil: Swimsanity is a 4-player, underwater shooter with competitive and cooperative game modes where you can play with or against your friends. Basically, you control this underwater, aquatic hero called a Mooba. And he’s equipped with all these special power moves called ‘Unleashes.’ You can become a humongous shark, you can heal your teammates, you can deploy an underwater, what we call, an aqua tank. There are 13 of these, across 8 different game modes.
So, if you’re kind of a competitive guy, you can play against your friends in a typical deathmatch or elimination mode. We also flip the game on itself and let people play all on the same team with cooperative modes where you can do big boss battles or survival. There’s really something for everyone. The game is gonna have local and online play, and we just announced last month that it’s gonna have cross-play across all consoles and PC.
Ghost of Tsushima may very well be the most enjoyable game I’ve played all year. It’s almost too fun to put down. Find out my thoughts and read my review on Black Nerd Problems.
Publisher: Sony Interactive Entertainment / Developer: Sucker Punch Productions / Platform: Playstation / Release Date: July 17, 2020
It’s a bit curious to see Sucker Punch, a western studio behind titles like the Sly Racoon and Infamous series, create Ghost of Tsushima. I’m not saying that they can’t or shouldn’t tell a story in this genre but it’s interesting to see a very eastern type of fiction come from a western lens. What you end up having in Ghost of Tsushima is a very romanticized idea of the samurai tale. The game does a very, very good job of paying homage to its influences, while at the same time making the story its own thing. Even better is that Ghost of Tsushima makes it its mission to leave players in awe of its world and characters.