ICYMI: I reviewed Code Romantic, a visual novel that tries to teach players how to code. Visit Black Nerd Problems website or click the link below to read the full review!
Publisher: Pretty Smart Games / Developer: Pretty Smart Games / Platform: Steam, Itch.io / Release Date: April 30, 2020
Can you learn from gaming? It’s an age-old question and in my studies, I’ve found that you can learn a thing or two from games designed to teach or at least use them as an introductory tool into specific subjects. Code Romantic is one of those games that attempts to gamify learning – in this case, the subject of coding. It’s a tough subject but one that developers Pretty Smart Games attempt to make less intimidating through the backdrop of a post-apocalyptic world mixed in with a little romance.
Does this visual novel succeed? Well, yes and no. Code Romantic isn’t going to have you coding your own games or hacking into computers just yet. However, it tries its damnedest to help you understand the subject of coding and make it less intimidating.
ICYMI: Pac-Man 2 is weird, so let’s reminisce. You can read the full article on Black Nerd Problems by clicking the link below.
It’s story time folks. So, pull up a seat, turn up the brightness on your computer screen or phone because it’s time we talk about the wild, WILD forgotten gem that is Pac-Man 2: The New Adventures…
… I won’t call Pac-Man 2 bad. Just unexpected, different, and … it’s fucking weird folks. Pac-Man 2 is one of the strangest games to make up my childhood. It’s probably the greatest hoodwink a game has ever pulled on me. It’s a wild ride and one of those games that’s so strange, so obscure that you find yourself compelled to find out how deep that insane rabbit hole goes.
ICYMI: Life is Strange 2’s story hit me personally. I wrote about how the tale of brothers felt so familiar and heartbreaking. You can read the full article on Black Nerd Problems by clicking the link below.
I’m not sure that anything could have prepared me for Life is Strange 2. Not the first game, not it’s prelude chapter (The Awesome Adventures of Captain Spirit), nor anybody I knew who playing the game. Nothing. I am emotionally broken and it’s a much different feeling from playing the first Life is Strange, because this time it felt personal. So much so, that it completely caught me off guard, making every chapter harder than the last.
Life is Strange 2 borrows a lot from its predecessor, including the excellent writing of its characters and the dramatic weight of its narrative. In an effort to make the story even more intense, it deviates from the small-town drama of Arcadia Bay and focuses on xenophobia spread throughout America. Players take the role of Sean Diaz, who through an unfortunate incident discovers his younger brother, Daniel, has powers and the two of them are forced to run away from the police.
ICYMI: Protodroid DeLTA popped up on the Indie Radar. It’s a cool 3D platforming shooter modeled after games like Mega Man Legends and Mega Man X. Visit Black Nerd Problems website or click the link below to read the full article!
Welcome back to Indie Radar, our feature series highlighting independent games from smaller developers. Whether they are in development, just released, or in the initial concept stages, we think they deserve your attention This week’s highlight – Protodroid DeLTA.
Everyone knows that 3D Mega Man games are even rarer than the Metroid ones. Hell, the last Mega Man Legends game came out in *checks notes* in 2000 … for the OG PlayStation. If Capcom won’t make one, then Adam Kareem will. And you know what? I can respect that. Protodroid DeLTA isn’t quite a spiritual successor to Mega Man Legends. This game’s inspiration comes from the fast and frantic gameplay of the Mega Man X series. From the game’s initial Kickstarter trailer, folks might be in for some tight platforming and some good old jumping and shooting.
ICYMI: I dove into the trippy world of Superliminal and wrote a review for Black Nerd Problems. Visit Black Nerd Problems website or click the link below to read the full review!
Publisher: Pillow Castle/ Developer: Pillow Castle / Platform: Steam, PlayStation 4, Xbox One, Nintendo Switch/ Release Date: July 7, 2020
There really is something about being thrown in a gauntlet of test chambers armed only with some strange weapon or gimmick to get you out. I can only think of a few games that precisely scratched that itch for me, like the Portal series or Quantum Conundrum. So enter Superliminal, a dreamscape where perspective is your only tool, and you’re just falling from one dream to another. A trippy experience, to say the least, Superliminal is a short but sweet game whose premise is enough to keep players entertained.