Taking inspiration from visual novels, as well as the storytelling of old fairy tales, The Thief of Wishes thrust players into a world where they can affect the narrative. You play as a young bookworm named Catharine, who is tasked with traversing between her world and nightmarish version of it to save those around her. As with other ‘Choose Your Own Adventure’ style games, the choices you make affect the ending.
If you are familiar with my love for Telltale Games’ work, as well as the storytelling elements of the Mass Effect series, you can already tell why this game has caught my attention. There are few visual novels on iOS. Plus, I’m a little desperate to play a game on my phone that doesn’t involve an internet connection. While there isn’t much to go on from the trailer, the art style definitely stands out.
The Thief of Wishes is developer All Blue Studio’s debut game. The studio was formed in 2016 by a team of three. They expect to release another visual novel called The Drowney in early 2018.
The Thief of Wishes is an interactive book which will take you again into a fairy tale world – where “…and they lived happily ever after” is only one of many possible endings.
The gameplay is focused on traveling between two different worlds (a lovely old town and it’s nightmare version) and choosing one of two available actions/questions to make the story progress.
The main protagonist of the app is a brave and book loving girl – Catharine. Her goal is to defend the dream distorted by a mysterious monster, save the villagers, and reveal the secret of the magic Fountain.
The application develops creative thinking, reading skills, and explores themes such as fulfillment or giving up dreams, giving parents a convenient tool for discussing them with their kids.
Available directly from Homepage and via App Store
Language: English, Polish, German, French (more coming in future).
The Thief of Wishes project was started in 2016, when the third person joined the team – but the idea for the story is much older and the script or many of illustrations were finally created in 2015.
“We knew from the start that we want Catharine (“The Girl”) and the Thief (“The Monster”) perform together as a duo. But the theme of the script was more comedic, with continuous escapes, gags and many attempts to take the stolen coins away from the Thief. With time, however, we discovered that we would prefer a more serious story, which meant that a more interesting Thief was necessary. The current one also has magic powers. They are not, however, so comical. We also changed his motives – instead of acting out of greed or malice, he became a more complex character, the prisoner of the Fountain, whose past is shrouded with mystery.”
— Lucyna Markowska, scriptwriter & game designer
“At the beginning of our work on The Thief of Wishes, we had a difficult choice – which platform do we want to develop for? At first, we considered Unity with its flexibility. Of course, the free engine which we can use to develop for Windows, Android and Steam is a great advantage, but also a lot of problems. It was then when iOS was proposed. At first we were a bit… distrustful. Theoretically we had some experience with this platform, but we were afraid it won’t let us develop for anything else. “OK, OK, but let’s try…” – and this turned out to be a good choice.”
— Krzysztof Paczoska, developer
Atmosphere of traditional fairy tales
Journey through two different worlds
More than 40 beautiful pages
Alternative dialogue options and endings