Monthly Archives: April 2017
The Mass Effect Anomaly

Mass Effect: Andromeda is a weird game. I’m not saying that I don’t enjoy it but playing it just feels strange, like something is off, and it’s not the animations. Keep in mind that I’ve only had enough time to complete a majority of the missions on planet EOS, so I still have a large portion of the game to get through. With that said, a few aspects stick out, shaping my early impressions of what the rest of it might be like. Continue reading The Mass Effect Anomaly
Metroid Woes – Filling the Void

Boy, do I have a lot of woes lately. Anyway, I’ve had a recent craving for a Metroid– style game, and Nintendo seems unwilling to fill that void. It’s actually a bit frustrating to be a fan of the red-headed stepchild of the Nintendo family. Whenever the company does acknowledge that the series exist, it’s more like they are telling you “Here you go, now shut the fuck up.”
My only solution to these Metroid withdraws is to rummage through indie catalogs for the best imitators out there. I do this about once every year. It’s actually quite surprising how many of these developers are making amazing metroidvania games. Continue reading Metroid Woes – Filling the Void